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the MEDèRRA saga

Medèrra is a low-fantasy world, historical and political, set during the decadent phase of an empire. Magic is increasingly rare and widely mistrusted, as people favor the stability of the Empire, which is steering society toward greater wealth, secularization, and progress.

"The Empire stands, but its foundations are already cracking — and something ancient is beginning to stir beneath the surface."

D&D 5.0 & 5.5 Compatible • Episodic Campaign • Dark Fantasy

RELEASES IN MAY

the world

MEDèRRA CHRONICLES

THE EMPIRE IS DYING

Not from war. Not from famine. Nor from rebellion. The Empire is dying because it is devouring itself. For three centuries, the Iron Pact held Medèrra together. Kings abandoned their thrones. Ancient peoples bent the knee. The Dwarves forged an Empire that seemed destined to outlive history itself. And for a time… it worked. Roads united the continent. Trade replaced conquest. Law took the place of ancient traditions. Progress became the new religion. And magic slowly disappeared. Or at least… that is what the Empire wants the world to believe.

THE CRACKS OF THE EMPIRE

In the most remote provinces, unexplained disappearances are becoming increasingly common. Entire border fortresses are found abandoned. Tables still set. Weapons untouched. No signs of battle. No bodies. Only silence. Rumors speak of the Madraki — the dragon-blooded people the Empire tried to erase centuries ago. Some seek vengeance. Others simply want a land to call home. And others still… seek the truth the Empire buried beneath three hundred years of lies. Because Medèrra was not built upon peace. But upon compromise.

A WORLD THAT FEARS THE PAST

In Medèrra, magic is not admired. It is feared. The few remaining mages are seen as relics of a forgotten age, watched with suspicion and forced into isolation while the Empire grows richer, more secular, and obsessed with order. But true magic is not born from fire. Nor from the elements. Nor from destruction. The ancient sages believed the world was created through the Logos — the Primordial Word. To know the true name of something… is to command it. A mountain. A river. A soul. Some claim that even death itself has a name. And there are still men willing to search for it.

A CONTINENT ON THE EDGE OF COLLAPSE

While merchants and senators fight for power, the old world slowly begins to awaken once more. A new monotheistic faith spreads through the cities. Ancient cults rise from the shadows. The authority of the Dwarves weakens. The northern provinces begin to whisper. And beyond the mountains… something is watching.

THE SAGA CONTINUES

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D&D 50 & 5.5 compatible - Monthly episodes - Worldwide shipping • Cancel anytime

Mediterrea Chronicles Saga
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✓ 🌍 Ever-expanding world
✓ 🧭 Exploration-driven gameplay
✓ 🎲 Emergent dynamic events
✓ ⚔️ Modular content structure
✓ 🔄 Ongoing saga evolution

Live Campaign Timeline

COMING SOON

Experience the saga as it unfolds. Each chapter reveals itself in real time.
Your journey begins from the moment you enter.

EPISODE #2

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EPISODE #3

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EPISODE #4

Coming Soon

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