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THE BROKEN OATH SAGA
Seven ancient fragments. Seven unstable souls. A world on the edge of reshaping itself. This is not a story of heroes and villains — it is a story of oaths broken, fears confronted, and secrets that change everything.
"The world is unstable because seven ancient beings have been fragmented and sealed inside seven Chosen ones."
D&D 5.0 & 5.5 Compatible • Episodic Campaign • Dark Fantasy
RELEASES IN MAY
THE WORLD
THE FALL OF MYR'KHALIS
Before the world had borders, before kingdoms drew their lines, there was Myr'Khalis — also known as Aetherion. A primordial entity that held reality in perfect balance between order and chaos.
Then it was shattered. Seven fragments. Seven incomplete consciousnesses. Scattered across the world and sealed inside seven mortal bearers — the Chosen.
When the fragments were united, the world was stable — but static. Now that they are broken, reality has begun to shift. The land warps.
Memory fractures. Oaths lose their meaning.
The Primordial Fragments of Chaos are not demons. Not spirit guides. They are incomplete consciousnesses — neither good nor evil.
Primordial. Semi-aware. And as the bond with their bearer grows, they develop a personality of their own.
At first, they are dangerous. Manipulative. But if the bearer evolves — if they face their truth - the fragment can become something else entirely. A morally ambiguous, but genuine ally.
The fragments are distorted mirrors of the bearer's soul. If a character grows morally, the fragment changes form. If they regress, the fragment becomes monstrous.
Five fragments have awakened. Two are still missing. The world is unstable because the seven are not whole. When they reunite, the world will change — not destruction, but restructuring.
The fragments want to reunite. But they don't know why. And they don't know what will happen after.
NOT ALL FRAGMENTS ARE COMPATIBLE
Some despise each other. Some lie to their bearers. One may try to devour another.
THE VILLAIN IS NOT WHAT YOU EXPECT
Perhaps not an enemy at all, but someone who already completed the bond – and knows what reunification means
THE WORLD RECOGNISES THE CHOSEN
Reality itself begins to react to their presence - warping, shifting, remembering.
REUNIFICATION MAY NOT BE A GOOD IDEA
No one knows what happens when all seven are brought together. Including the fragments themselves.
THE BOND
THREE PILLARS OF TRANSFORMATION
The bond between bearer and fragment develops through three inner conflicts. When the bond completes: unique power unlocked, battle intervention, narrative evolution.
GIURAMENTO
THE OATH
Who I believe I am
If the bearer betrays the Oath, the fragment grows stronger - and more dangerous.
PAURA
THE FEAR
What I fear becoming
If the bearer confronts their Fear, the fragment calms - and begins to harmonise.
SEGRETO
THE SECRET
What I hide from others
If the bearer reveals the Secret, the fragment changes form - and so does its power.
FRAGMENT EVOLUTION
Each fragment evolves through three stages based on the bearer's choices and growth.
LEVEL 1
HOSTILE
Invasive voice in the bearer's mind
Unpredictable, chaotic effects
Raw power - strong but unstable
LEVEL 2
AMBIGUOUS
Dialogue becomes possible
Power becomes controllable
Situational interventions in battle
LEVEL 3
SYMBIOTIC
Manifested physical form
Active combat participation
The final choice in the concluding act
THE CHOSEN
SEVEN BEARERS. SEVEN FRAGMENTS.
Five are here. Two are missing. One carries a fragment that refuses to wake. And one is the fragment.
Together, they hold the key to a world that may never be the same.
INCARNATE FRAGMENT
THE PALADIN
The Oath-Bound
A warrior who swore to uphold justice above all else. But the fragment sealed within their oath-symbol whispers of a different truth — one where duty and desire cannot coexist.
The more they cling to honour, the louder the voice becomes.
INTERIOR FRAGMENT
THE SORCERER
The Unstable Conduit
Born with wild magic already surging through their veins. The fragment didn't just bond - it fused. Now every spell carries the echo of something ancient and unpredictable. Control is an illusion Power is a conversation with chaos itself.
INCARNATE FRAGMENT
THE CLERIC
The Faithful Doubt
Devoted to a god they can no longer fully hear. The fragment nestled within their holy symbol distorts prayers, twists visions, and asks questions that faith alone cannot answer. What happens when the divine goes silent and something older speaks instead?
DORMANT FRAGMENT
THE FIGHTER
The Unchosen
The Fighter carries a fragment - but it has not awakened. No traumatic event, no cosmic trigger. Just silence where others hear voices. This creates jealousy, impatience, and dangerous impulse. They risk everything to force what the others received by fate.
INCARNATE FRAGMENT
THE BARD
The Voice Between Worlds
A storyteller who has always shaped reality with words. Now, the fragment in their amulet reshapes the stories back - blurring the line between performance and prophecy. Every song becomes a risk. Every tale might come true.
LIVING FRAGMENT
THE DRUID
The Living Fragment
"I have nothing... yet everything changes around me." The Druid has no amulet. No gem. They are the gem.
The most unstable, the most powerful, the most dangerous - and the hardest to control. Nature bends. Animals freeze. Shapes shift without warning.
INTERIOR FRAGMENT
THE ROGUE
The Shadow That Remembers
A survivor who trust no one - not even the voice now living inside their body. The fragment bonded to their very soul feeds on secrecy and deception. The more the Rogue hides, the more powerful the fragment becomes. And it knows every lie.
UNKNOWN
THE HUNTER
The Lost Trail
Somewhere beyond the borders of the known world, the seventh fragment waits inside a bearer who does not yet know what they carry. The Hunter's story has not begun but the other fragments can feel them. Getting closer.
"Why them and not me?"
— The Fighter, watching the others awaken
THE SAGA CONTINUES
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RELEASES IN MAY
Experience the saga as it unfolds. Each chapter reveals itself in real time.
Your journey begins from the moment you enter.
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